Sports Simulation Games Repository

Links, Info & Tips for sports simulation games

Is there a bigger asshole than Dayne Myers?

Posted by lukegofannon on January 30, 2010

No.

Dayne Myers replies to a customer who has asked him about product delays, lack of communication, and the state of Diamond Mind’s pc version:

Dayne sent you a message.
——————–
Re: V10 & 2009

Hi Carmine,

Thanks for your note. We do appreciate your business. I’m sorry everyone is in the dark, but that’s up to Luke and Pat. As I posted a year or so ago, I turned over the pc game business to Luke to run, and I do not participate in the forum any longer. I don’t restrict what they post. Luke is working so hard on the season disk that I haven’t spoken to him, but I know it’s done and being tested. It should be ready this week, as far as I know. As for version 10, I believe it’s done but has some final fixes that Luke needs to do. I have left him alone on that stuff so he can finish the season disk on time, so you’ll need to get any news from Luke or Pat.

I hope that answers your concerns and that all’s well with you.

-Dayne

When Dayne saw that his sniveling reply was posted on DMB’s forum, he removed it. (A rare visit!) He then sent the following email to the poster:

Carmine,

I just found out that you posted my message to you on the DMB forum. When I responded to your private message, it was to you, not an item for mass-distribution. I would have appreciated the decency of asking me first it if was ok to post. I deleted it from the board. Please do not re-post it.

Dayne

Will Dayne Myers’s investors and his new boss Frank Gehry take note of his clumsy blame-shifting?

What a tool. And that’s not a compliment.

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Things related to ZiPS and ZiPS projection disks

Posted by lukegofannon on January 17, 2010

On the assumption that Diamond Mind Baseball will once again fail to produce its own projection disk, and that there will be some who want to know more about Dan Szymborski’s ZiPS projection disk.

Generally about ZiPS
ZiPS FAQ
ZiPS Projections at FanGraphs
In-Season ZiPS Projections at FanGraphs
Dan Szymborski’s posts on DMB forum regarding ZiPS disk
Discussion on DMB forum regarding ZiPS disk
Link to thread on DMB forum regarding splits and projections disks
– Szymborski on ZiPS and platoon splits:

It’s a question of math. If I take the 500 players that have the longest careers that I did not give splits to, I would expect 2009 platoon splits to be closer to generic platoon splits than platoon splits generated from their careers for 79% of players. The odds that percentage drops below 50% are 1-in-86, so I’m pretty confident that I’m likely to be closer with more players.

Jed Lowrie has a better chance of hitting 45 home runs than his platoon splits from 2009 being, over a full season, as large as they were in 2008. I’m sure you wouldn’t take his projection seriously if I projected Lowrie to hit 45 home runs, so why would you like it if I gave him splits that were even less likely to be an accurate representation of his abilities?

It’s probably a philosophical difference that we can’t resolve, but I don’t know what’s so fun about codifying randomness into fact. Carlos Zambrano threw no-hitters in 3.3% of his starts last season; would you really want there to be a 3.3% chance of him throwing a no-hitter in his DMB starts?

It’s false precision. I know when I play a projection disk, I want to be dealing with the same questions that a manager would face. Projected platoon splits for the majority of players, because they’re turning randomness into a reality, provide a layer of exploitation that nobody would have available to them in real life.

Link to another discussion on DMB forum regarding splits and projections disks

ZiPS Projection Disks
Instructions for installing ZiPS Projection Disk
2009 ZiPS Projection Disk
2009 ZiPS Projections Spreadsheet
2008 ZiPS Projection Disk
2008 ZiPS Projections, Final Spreadsheet
2007 ZiPS Projection Disk and Spreadsheet
2006 ZiPS Projection Disk and Spreadsheet
2005 ZiPS Projection Disk

Defensive and other “subjective” ratings in ZiPS Projection Disks
From the DMB Forum:

I use a combination of UZR, Dial’s LWZR, and PMR, wherever available, with scouting reports breaking close ties between tiers. For minor leagues, scouting is a little more important because of the lack of quality defensive data, and that’s combined with a minor league DR estimator from play-by-play data from Jeff Sackmann (both Sean Smith and I made our own, almost identical systems, in November ‘07 when Sackmann had stopped calculating his). I tend to be very conservative at assigning defensive ratings. At first, only Pujols gets an EX for range and no other position has more than 4 given out.

Also from Dan Szymborski:

I evaluate the defensive ratings every single season. I’m conservative about arm rating as arms don’t really change all that quickly unless there’s an injury. For the defensive ratings, I use a combination of three year Dial and Lichtman ZR translations and +/- with scouting reports “breaking ties” and for minor leaguers, a combination of scouting reports and a rough ZR I developed from PBP data from Jeff Sackmann. For the running and bunting, ZiPS actually spits out the tiers for me with the projection. I use a modified speed score for the running rating and apply EX/VG/AV/FR/PR divided among the population in percentages of 10/20/40/20/10, as with jump. I use a mix of SB% and jump to calculate steal success rates, simply because I don’t want a bunch of PR jumpers with EX steal.

ZiPS Utilities
In-season Projection Tool
Start-Relief Projection Toy

Minor League Translations
3 Decades of Minor League Translations

From Replacement Level Yankees Weblog
The 2009 Diamond Mind Projection Blowout – American League Edition
The 2009 Diamond Mind Projection Blowout – National League Edition
The 2008 Diamond Mind Projection Blowout
The 2007 Diamond Mind Projection Blowout
The 2006 Diamond Mind Projection Blowout
The 2005 Diamond Mind Projection Blowout
SG on differences between official DMB projection disks and ZiPS:

One of the biggest differences that I am aware of between the two projection systems is that ZiPS uses Voros McCracken’s controversial DIPS theory when projecting pitchers. DIPS basically focuses on a pitcher’s strikeouts, walks, and home runs allowed, and assumes that their control of hits on balls in play(non-homer hits and outs) is minimal. Tom Tippet of Diamond Mind did his own research on this theory, and concluded that pitchers “have more influence over in-play hit rates than McCracken suggested”, so he uses a pitcher’s hits allowed totals in his projections. ZiPS also uses comparisons with similar players in building its projections, whereas Diamond Mind uses a Marcel type projection system which only focuses on what a player himself has done. I am also pretty sure that ZiPS is harsher to older players than Diamond Mind….

Miscellaneous
Dan Szymborski at Wikipedia
FanGraphs interview of Dan Szymborski
ZiPS Projections and Global Conquestimentary Pursuits (Facebook)
Dan Szymborski on Twitter
Search results for ZiPS at Baseball Think Factory
David Appelman’s SI.com piece:

ZiPS. Dan Szymborski of BaseballThinkFactory.org puts these out annually. They’re based on three or four years of weighted data depending on a player’s age and he uses various “growth and decline” curves based on the type of player.

“I don’t try to find particularly similar players but instead large groups with similar characteristics, such as K rate for pitchers, Speed Score for batters, [batting average on balls in play] BABIP for batters, handedness, and a lot of other stuff.”

Pitching projections do take DIPS theory into account by not only regressing BABIP toward the mean but also by taking into account handedness, knuckleballs, and groundball-to-fly ball ratios. It’s worth noting that ZiPS does not attempt to project playing time and of the four projection systems, it has the most players with 995 batters and 989 pitchers, many of whom have yet to play in the majors.

2010 Team-by-Team ZiPS
Baltimore
Boston
Chicago White Sox
Cleveland
Detroit
Kansas City
Minnesota
New York Yankees
Seattle
Tampa Bay
Texas
Toronto

Arizona
Atlanta
Chicago Cubs
Cincinnati
Colorado
Florida
Los Angeles Dodgers
Milwaukee
New York Mets
Philadelphia
Pittsburgh
St. Louis
San Diego
San Francisco
Washington

Note about ZiPS at Baseball Think Factory

ZiPS projections are computer-based projections of performance. Performances have not been allocated to predicted playing time in the majors – many of the players listed above are unlikely to play in the majors at all in 2009. ZiPS is projecting equivalent production – a .240 ZiPS projection may end up being .280 in AAA or .300 in AA, for example. Whether or not a player will play is one of many non-statistical factors one has to take into account when predicting the future.

Players are listed with their most recent teams unless Dan has made a mistake. This is very possible as a lot of minor-league signings are generally unreported in the offseason.

ZiPS is projecting based on the AL having a 4.46 ERA and the NL having a 4.41 ERA.

Players that are expected to be out due to injury are still projected. More information is always better than less information and a computer isn’t what should be projecting the injury status of, for example, a pitcher with Tommy John surgery.

Positional offense is ranked by RC/27 and divided into quintiles based on what the most frequent starting players at each position did in 2007-2009. Excellent is the top quintile, Very Good the 2nd quintile and so on.

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Jeff Zimmerman (“Beyond the Box Score”)’s 2010 UZR Projections

Posted by lukegofannon on January 17, 2010

From last November in “Beyond the Box Score,” Jeff Zimmerman’s 2010 UZR Projections.

The math explained
Spreadsheet

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Wayne Poniewaz’s SAT Quiz #1: Formation Effects

Posted by lukegofannon on January 15, 2010

Wayne Poniewaz’s SAT Quiz #1: Formation Effects

We’ll see how many of these I can answer before it’s time for “House” but I’ll get to the rest later.

1. WR-TE-TE-RB-FB (Two TEs)

As both respondents pointed out this adds +5 to your run ratings (not shown on the play calling screen for the RB) and subtracts 4% from your PC chances (also not shown) with no effect on INT chances or yardage on a complete pass.

2. WR-WR-WR-TE-RB (3 WRs with no FB)

This is -2 to the run rating (about .4 yards per carry) for a single RB set. However we are probably going to reduce this to just minus 1 in a minor v705 update. Too many recent teams play a lot with just 1 RB and this appears to be affecting the stats.

3. WR-WR-TE-TE-RB (Two TEs but no FB)

As both respondents notes the 2nd TE will avoid the -2/-1 penalty for not having a second RB. However a 2nd TE does not get the BB bonus (+3 to +7 yards on 1 in 20 plays) whihc is clearly noted in the play by play.

4. WR-WR-WR-RB-FB (No TE)

Minus 3 for not havinga TE in the lineup (about .6 yards per carry).

5. WR-WR-WR-WR-RB (Run and Shoot)

Still just minus 3 for no TE. You might think there should be an additional penalty for only one RB but that would penalize run and shoot teams too much. Some times concessions are made to getting the stats right.

6. WR-WR-TE-FB-FB (both RBs are FBs)

There is no penalty for this.

7. WR-WR-TE-RB-RB (two RBs but no FBs)

It’s minus 2 for using 2 RBs instead of a RB and a FB. THis is waived if a team does NOT ahve a BB on the roster (see 7a) but we are considering making some changes there for v8, particularly if a team is designated “use single RB”. Doesn’t seem right to allow them to benefit from using two RBs when they never really played that way.

7a. Does the answer to the above question change if a team has no FBs on their roster?

8. WR-TE-RB-RB-FB (3 RB set)

Minus 5 on the run ratings for 3 RBs. although you might think that 3 RBs should HELP your running game if we didn’t have the -5 then coaches might use 3 RB sets for seasons and teams which didn’t use them. So this -5 forces coaches to sue teams realistically.

9. TE-TE-RB-RB-FB (3 RB set with two TEs)

Two TEs is +5 and three RBs is minus 5 so the effects cancel. No effects

10. How does a team checked as limited formations (LF) tend to play? What effects does this have?

An LF team won’t have WRs or TEs. They’ll have ENDs. They’ll generally play with two RNDS and three RBs (probably HB-HB-FB. There are no plus or minus effects on running or passing ratings for this formation because that’s the way the team was designed to play.

Generally seen in teams from 50s and earlier but can be seen in college teams which employed the wishbone or any similar 3 RB set. Also used for teams like Georgia Tech where the two slot backs are designated HBs and the two wideouts are designated ENDs.

The previous respondents each confused LF with limited XDBs. Limited XDBs is a setting for a season or league while LF is a setting for individual teams. Limited XDBs means XDBs can only be used if a team is watching for deeper passes – that is with a deep zone or soft man defense.

V7 added a season option for no XDBs which means XDBs never can be used. The 1930s seasons were set this way.

11. Assume you have an LF team but have a flanker on your roster or that a player is rated as either HB or Flanker. What changes if you play with 2 RBs and a flanker (HB-FB-FL) versus three RBs (HB-HB-FB)?

As noted above LF generally means HB-HB-FB-End-End. However some LF teams also have a player who can flank out (listed as a flanker) and become a 3rd “end” instead of being a 3rd RB. Obviously he can’t run from that flanker spot. However his PCRs remain unchanged whether he is a 3rd RB or a flanker. So why ever use him as a flanker?

The answer has to do with the penalties for incorrect double coverage (DC). The general penalty for incorrect DC is a 4% increase in the pass completion chances (no effect on yards). Those effects are even stronger if the incorrectly DCed player is being thrown a ML or L pass. The key is understanding that incorrect DC effects do NOT apply if the player being thrown to is a RB. So playing that guy as a flanker means he’ll get a bonus on pass plays if the defense DCs another player. He wouldn’t get that bonus as a 3rd RB.

Although this question was about LF teams the same rule applies to non-LF teams: RBs do not get a bonus for incorrect DC only WRs and TEs (or ENDs and FLs on LF teams).

12. This wouldn’t be possible on a regular team (maybe on a draft team) but can happen when comparing across teams. What’s the difference between WR-WR-TE-RB-FB and WR-WR-TE-RB-BB (Fullback vs. Blocking Back)? Assume “use BBs” is checked in season rules.

BBs or FBs avoid the “-2 penalty” when “use FBs in 2 RB sets is checked. However BBs also can produce the +3 to +7 yards on many runs with a 1 in 20 chances. A FB won’t produce that bonus as frequently. I’ll add that a FB with 4-8 CPG (WH=C) will produces this bonus half as often. A 9 or more CPG FB won’t ever produce this bonus.

13. How will the AI play a team which is checked as single wing (SW) on the team editing screen?

SW teams ALWAYS will play with a FB-BB-HB-End-End and the QB. The SW designations makes sure the AI chooses BOTH a FB (who generally ran the ball a lot on real SW teams) and a BB in the lineup. It also insures the team gets that BB bonus. Normally players with 3 or less CPGs are BBs (if the BB option i set) but NOT if he has so few carries because he’s just the 2nd string FB. The SW designation gets around that problem.

In real life the QB was really called the tail back, the FB was the FB, the BB was the QB (lined up close to the line and was there primarily to block at the point of attack) bad the HB was the wing back (lined up outside the end).

14. How will the AI play a team that is checked as “single RB” on the team editing screen?

This is somewhat of an obvious answer: the AI will mostly run plays with that team in WR-WR-WR-TE-RB set. This fits many modern teams well who play the spread offense.

However they won’t always line up with three WRs. Sometimes they’ll line up with a 2nd RB, particularly in short yardage situations, especially if they also have a BB on the roster.

From: simarcw 3:46 pm
To: poniewaz (11 of 15)

4952.11 in reply to 4952.10

Wayne,

I found this very interesting. I consider myself a decent/veteran SAT coach and I learned some interesting things.

3 quick questions I always wanted to ask:

1. Why are we not allowed to have a 3 TE formation ?
2. How come in the RB-BB-WR-TE-TE formation the pass penalty isn’t higher than 4% ?
3. How come sack / hurry numbers don’t go up for a no TE formation ?

From: poniewaz 4:25 pm
To: simarcw (12 of 15)

4952.12 in reply to 4952.11

1. 3 TE formations would be somewhat difficult. Let me review the problems encountered with even allowing for two TEs. To do that with the way SAT is set up every team must have two TEs available on the play calling screen. If they don’t then one slot will be used by the program to create a dummy TE. So for 3 TEs every team would either have to have 3 TEs for a game or potentially two dummy TEs would be on the play-calling screen. I don’t like the way Blocking TE looks now let alone having that appear twice. For some teams there would be definite space limitations – that 3rd TE might knock out a WR with catches.

The solution to the above would be to have some kind of separate button somewhere which is “3rd TE.” The 3rd TE does not appear on the roster screen and is nameless and can’t catch passes etc. He could be a backup linemen for that matter. The idea is that if you click 3 TE you could only select TE-TE-RB-RB (4 guys) on the play callings screen.

I think it also has the possibility of creating imbalances. For every new wrinkle we add we have to decide on a balancing effect (a disadvantage. Perhaps more importantly we have to program the offensive AI when to use the formation and the defensive AI how to respond when a human opponent uses it. It’s just another way for a human coach to gain an advantage over the AI.

Not saying we won’t ever consider it, just that it is more difficult to implement than it first appears.

2. 4% was chosen because that really is the general trade-off in most defensive calls. If a defense is dn2 on runs (which is about 1 yard per carry, probably a bit more) it tends to be Up4 on passes.

So the +5 on the run rating is equivalent to about an extra yard so it made sense to have the effects on passes be dn 4%. Of course two TEs do NOT affect yardage on completions or int chances as a Dn4 defensive effect would on passes. OTOH, keep in mind that a 2nd TE probably isn’t as good of a receiver as the 2nd WR would be. In fact generally it is unlikely a TE (let alone a 2nd TE) is much of a deep threat (ML/L).

3. Never thought about it. Although by “go up” do you mean more chance for a sack/hurry or less chance? I’m not even sure two TEs should make a difference there. I will admit that it makes some sense that single RB formations (or no RB formations) probably should have increased sack chances. Of course with a single RB it all depends if a team does or doesn’t send him out on a pass. And we all know in real-life that he’d probably look for a blitz and then decide whether to release. That’s hard to program.

On a side note, last year someone suggested a MAX PROTECT option to protect the QB. I did some reading on it and some stuff I read by a defensive coach said max protect is irrelevant to his defense (or at least has no effects on sack chances). His LBers simply read what the RBs are doing: pass blocking or releasing. If an extra RB blocks, the LB reads that and an extra LBer rushes.

So much of real FB is not about what the coach or QB calls ahead of time, it’s about players on the field reading and reacting. That’s why I’ve always maintained that no football sim, however complicated, ever captures real FB. In sims, we try to fool the defense into making a wrong call. In real FB plays try to fool A SINGLE PLAYER (maybe two) into making a wrong read of the ongoing action.

Let me make one more general comment about formation effects. It makes sense that different formations have different advantages/disadvantages. They do in real life as well. However the stats upon which the ratings were based were made with a team using whatever formation they used.

For example assumes Manning and INDY average 4 yards per carry with X% (X being low) of sacks and 67% completions using a shotgun formation with 3 wides. So Manning gets rated based on those stats. Now what happens if we put formation effect in such as 1 RB is minus 2 on runs or 1 RB should produce increased sacks or 3 wides improves PC% (that’s not a rule in SAT other than a 3rd WR probably will be a better receiver than the 2nd RB)?

Here’s what happens: Indy’s RBs under-perform, Manning gets sacked more than he should and Manning completes a higher % than what he really did. That’s the danger in formation effects and it is certainly a danger in having large formation effects. I’ll add that in v705 (out this weekend) we removed the -2 penalty for 1 RB. Quite simply most teams run that formation these days and rushing averages were falling short of real.

How’s that for some more long-winded ramblings!

Wayne

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Tom Tango discusses baseball metrics

Posted by lukegofannon on December 31, 2009

This is an interesting series of posts by Tom Tango at THE BOOK blog.  It was inspired by a Mike Silva piece critical of sabermetrics.  Tango’s first discussion, in reply to questions put forth by Silva, deals with UZR in particular and fielding metrics in general. Be sure to read the Comments, which contain a discussion of whether fielding, like hitting, can slump.

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Alex Remington explores a new advanced stat each week

Posted by lukegofannon on December 23, 2009

Alex Remington’s series on Yahoo Sports’ Big League Stew, in which Remington explores a new advanced statistic each week during the offseason.

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Guided by Voices

Posted by lukegofannon on December 16, 2009

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Wayne Poniewaz explains double coverage in SAT

Posted by lukegofannon on December 2, 2009

From: poniewaz

As more new folks play SAT and try online play I think it is important to understand all the ins and outs of double coverage. The first thing to understand is that DC is not a complete shut down kind of defense as it might be in some games. That also tends to mean that incorrect DC has very negative effects in those games. It’s not like that in SAT.

NFL teams DC all the time. Generally if they aren’t in a zone, playing 8 men in the box or blitzing, somebody is getting DCed. They certainly aren’t taking large risks every time they do that. Nor do they completely shut down a receiver when they do that. I think the misconceptions about DC are rooted in visualizing DC as two defenders right on the line of scrimmage guarding one guy and not paying attention to anyone else. That’s not the way DC works in the NFL. Generally it’s more like the defender is shading over to help out on one receiver.

We don’t want DC in SAT to be an all-or-nothing coverage. First because it really isn’t that way in real football. Second, because DC in SAT is the primary way to control over-usage of receivers. Basically as receivers run out of catches the effects of DC increase in SAT. Thus we want to encourage DC. Real receivers don’t “fatigue.” What keeps real receivers from catching 10-15 passes in a real game is because the defense makes adjustments. DCing that guy is the adjustment we expect folks to make to control over-usage.

The next message in this thread will detail the effects of correct DC.

Wayne

From: poniewaz

Th effects of correct DC aren’t all that complicated.

First, any time a receiver is DCed there’s a 50% chance the QB will throw to another receiver. This will pretty clearly be indicated in the PBP with phrases like “QB shifts away from Smith because of DC” or “the QB is sticking with his primary receiver despite DC”. Switching receivers is intended to reproduce a real effect of DC: QBs throw elsewhere. Of course the human coach in SAT will also tend to throw less frequently to that player if he suspects that receiver is likely to be DCed

However what’s important to understand about this “shifting to another receiver” is that there is an automatic Dn8 on the PC chances for shifting to another receiver. (No effects on Int chances or yards though.) So folks might feel their good call was nullified by correct DC but it really wasn’t. You still get the Dn8. Plus presumably you were DCing a good receiver and the QB is now throwing to a lesser receiver.

If the QB stays with the DCed receiver the effects depend on the PRR (the primary receiver rating) of the receiver. basically top receivers are less effected by DC than lesser receivers.

On S, MS and Medium passes the effects on PC chances are Dn4, dn8, dn16, dn24, dn 32 and dn40 for PRRs of A through F. Use up all your catches and have a bunch of receivers with adjusted PRRs of D or E and DC will kill you.

If the pass is complete the effects on yardage is Dn1 line for A,B; Dn2 for C,D and Dn3 for E or F. Each one line drop is probably worth 3-5 yards. If you have have 3rd and 9 and the defense calls a standard man with correct DC against your C receiver, that’s dn4 lines. The yardage chart only has 12 lines and they aren’t in equal intervals. In facts line 1-5 are just 2 RNs each (1-2; 3-4,…9-10). Line 10 consists of RNs from 51-95. Dn4 means that random numbers as low as 16-25 (line 7) are still only going to produce a gain of just 7 or 8 yards. That means 4th down and time to punt.

Correct DC also affects INT chances. This does not depend on the PRR. There’s an extra Dn2 on INT chances (extra 2% chance for an INT) with correct DC.

Finally the effects of correct DC increase by an extra dn4 if the pass type is ML or Long. That safety helping over the top makes a bigger difference on longer passes. That’s an extra dn4 on the PC chances and an extra dn1 on the yardage for complete passes.

Next post: effects of incorrect DC.

From: poniewaz

There is some penalty for incorrect DC but it isn’t that large.

On S, MS and Medium passes the penalty for incorrect DC is up4. That’s only on the PC chances. There is no effect on yards nor is there an effect on the INT chances. Considering all the benefits which correct DC can provide generally it’s better to DC than not DC. Of course if the offense has 3 or 4 good receivers and you don’t really have a clue who the intended receiver might be you are probably better off not DCing since you will most likely be wrong. I’ll add that in that case you are probably better off playing more zone (regular or deep) and perhaps using extra DBs to increase the effects of a zone.

Plus there is one often neglected aspect to the effects of incorrect DC: the offense doesn’t even get the +4 if the PRR of the intended receiver is D or worse. A side note on this is that it makes it very handy to have 3 good receivers. Even if the defense uses extra DBs to DC two guys you can maybe sneak out that key 3rd guy to get the first down with the +4. Hello, Jason Witten.

Side note number 2: if the offense over-uses certain receivers early they might find themselves left with one A guy and everybody else as a D or worse. Now there’s no penalty for incorrect DC and you can DC the good guy with no ill effects. With extra DBs you can DC the good guy and potentially nail one of those Ds with very large effects for correct DC (Dn24, Dn2 and Dn2 for a D on PC, yards and Int chances respectively).

Finally the effects of incorrect DC increase by Up4 if the pass is ML or L. And that includes an Up1 on yardage if the pass is complete. Not getting safety help matters more with longer passes. I’ll add that this makes certain receiving patterns dangerous. Think of Dallas in the 90s with Michael Irvin and Alvin Harper. Harper was really more of a deep threat than Irvin. DC Irvin and Harper gets an Up8 on ML and L passes (up1 on yards). Of course you can’t really afford to not double Irvin either. Oh yeah, DC both and Novacek is free. If the TE can also catch ML passes he’s even more dangerous. (Hello Jason Witten again.)

Wayne

[full thread]

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SABR adds access to Paper of Record as member benefit

Posted by lukegofannon on November 18, 2009

SABR Adds Access to Paper of Record as Member Benefit.

The Society for American Baseball Research (SABR) has made available to its dues paying members access to The Sporting News (1886 to 2003) online, along with dozens of other newspapers, including some years of the Baltimore Afro-American.

This resource will help members with their baseball research and provide more opportunities to fill in player pages at the soon-to-be soft-launched (to members only) SABR Encyclopedia.

SABR members can access Paper of Record through a link on the “Members Only” section of the SABR website. New members will have immediate access to Paper of Record and all other member benefits upon account activation.

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Action! PC Basketball Strategy Guide

Posted by lukegofannon on November 12, 2009

Action! PC has made available this nifty free strategy guide for their basketball game, in PDF format.

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Pete Yorn

Posted by lukegofannon on November 10, 2009

Paradise Cove

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For those with interest in Second and Ten football league play

Posted by lukegofannon on October 29, 2009

SAT players on the Delphi forum are making a concerted effort to get more folks interested in league play.

Poll: What Type of Online Leagues are You Most Interested In?

SAT Season Draft League

SAT Head-to-Head

New Solo League

AND…

a new forum devoted specifically to SAT Leagues

More.

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Thread with Mark Miller’s “rules for winning SAT football”

Posted by lukegofannon on October 29, 2009

This thread was started on Delphi some time ago by Mark Miller, and I’ve already posted/linked to some of his tips contained in it, but I believe there’s some stuff here that hasn’t been linked to in the repository.

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Two-headed boy, Pt. 2

Posted by lukegofannon on October 28, 2009

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